I did have a bit of a hiccup this week with my work though as the map file corrupted while attempting to save a backup, making me lose some work I did on lighting and the rain effects. Fortunately, I was able to transfer some of the uasset files from the corrupted version of the project to a slightly older version, allowing me to keep some of what I done.
The screenshots below are some what I managed to do with the lighting this week, adding in fog sheets, a new sky box and some more work on the raindrops which I will discuss next.


Raindrops
I received some help from Mike Pickton about my rain saying that instead of attempting to do it with in the materials as I tried before that I should instead just use a plane which particles spawn into, which are then animated in a flipbook. Using this technique I managed to create the rain splash particles as I needed, the particles randomly spawn within a radius, with each particle aligned to the Z axis to keep the effect realistic.
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